// this is really a lot easier than managing an #include heirarchy


// basic stuff
#include <iostream>
#include <fstream>
#include <math.h>
#include <vector>
#include <time.h>
using namespace std;


// window and OpenGL stuff
#include <windows.h>
#include "GLee5_21/GLee.h"	// see GLee5_21/readme.txt
#include <dinput.h>			//DirectInput header (NEW)


// image processing library
#include "corona/include/corona.h"


// diverse global definitions and functions
#include "Miscellany.h"


// I'm gonna try to restrict my windows-specific confined to this handful of classes
#include "Window.h"
#include "DirectInput_Devices.h"
#include "InputHandler.h"


// basic text support
#include "glFont/glfont.cc" // see glFont/glfont.txt


// here's the meat
#include "Primitives.h"
#include "Texture.h"
#include "Debug_Draw_Func.h"
#include "Camera.h"
#include "Player.h"


